I realized how much I'd been played, but only one who realizes they're in a game could become more than who he was being played to be. This was one of the personal notes that [[Sam]] mentioned to me after I figured out about [[The Monitoring]].
In chess, pawns line the front for each player. When learning the game, pawns are immediately thought of as weak, defensible, slow or a distraction piece, as they can't attack straight on and move slowly.
However, since pawns can't move backwards, they can't retreat. They can move one or two spaces forward when they first move, only allowed to move single spaces forward after and must attack diagonally forward.
Although this is unsurprising as all chess pieces have certain allowed moves, pawns have two special abilities that stand out. The first is called an "en passant." This move is a counter attack of sorts, but when activated, requires that the offending pawn be captured in an unusual way, forcing a move diagonally forward for the player, capturing the opponent's pawn.
From here, the second special ability unfolds as the pawn is now just 3 spaces from the other side of the board, the opponent's side. Unlike any other piece, when a pawn (seemingly feeble and weakened by battle) manages to squeeze through, escape capture and make it to the other side, the player is then able to make him be any other piece he wishes, even the queen, or an additional queen.
Pawns, although unsuspecting, can become the most powerful piece if a player sees their potential. When you feel like a pawn, remember that the end game hasn't happened yet because you haven't been taken. You still have moves to make until you've reached your full potential.
As the pawn turns around, revealing it's true form, the game draws to a close as there isn't much time left for the opponent.
Therefore, having put away falsehood, let each one of you speak the truth with his neighbor, for we are members one of another. Be angry and do not sin; do not let the sun go down on your anger, and give no opportunity to the devil. Let the thief no longer steal, but rather let him labor, doing honest work with his own hands, so that he may have something to share with anyone in need. Let no corrupting talk come out of your mouths, but only such as is good for building up, as fits the occasion, that it may give grace to those who hear. And do not grieve the Holy Spirit of God, by whom you were sealed for the day of redemption. Let all bitterness and wrath and anger and clamor and slander be put away from you, along with all malice. Be kind to one another, tenderhearted, forgiving one another, as God in Christ forgave you.
Ephesians 4:25-32 ESV
However, the question remains... Whose game is it?